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Cloud and Network Computing (with a Placement Year) BSc Hons

Computer Science and Others in Computing at

University of Staffordshire

STUDY MODE

Full-Time

LENGTH

4 years course

LOCATION

Staffordshire University London

PLACEMENT YEAR

Yes

YEAR ABROAD

Not Available

FOUNDATION YEAR

Not Available

Cloud and Network Computing (with a Placement Year) BSc Hons

Gain a detailed understanding of network communications specialising fully in physical and Cloud based technologies. You will focus on Cyber Security, Programming, Software Development, Data Applications,

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Course webpage on University of Staffordshire

How do I apply and how easy is it to get in?

What you will need to do

Apply by 14 Jan

What you won’t need to do

Audition for a Place
Attend an interview
Submit a portfolio
Pass an entry test

Points of entry for Cloud and Network Computing (with a Placement Year) BSc Hons

Year 1

Entry requirements for Computer Science and Others in Computing at University of Staffordshire

Entry requirements are the formal requirements students need to meet to be considered for a place on a university course. But, each year many universities accept students with lower grades. The bar chart below shows the actual UCAS tariff points of students currently on this course.
B,B,C

Required subjects for Cloud and Network Computing (with a Placement Year) BSc Hons at University of Staffordshire

Other A Level combinations are possible to achieve 112 points

UCAS points for current students on Computer Science and Others in Computing at University of Staffordshire

Asked for: 112 UCAS Tariff points

How good is this course?

Most relevant Student Reviews for Computer Science at University of Staffordshire

member6190002
2nd April 26

Computer Games Design, FdSc FullTime

Outdated tutorials with little explaination about the content and workflow justification and explanation, it's more that the student just follows and clicks buttons on the screen instead of understanding why they're doing process A and not process B, discussing the ins and outs of their workflow, the benefits and disadvantages. This is for the games art course, 3D modelling. read more

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